Counter Strike Source - Server woes

Entry Filed under: Rants, Software

August 28th, 2008

Tis' just a tiny rant... As much as I like to ocasionally play a game or two of Counter Strike (usually the Source version), I just can't help to emphasize on how much the dedicated server software for this thing sucks genitalia... I am unfortunate enough to administer one, and it's one heck of an aspirin-immune headache.

For some reason, the whole thing likes to crash in the middle of a game with a witty "C++ runtime error"... Not only that, but everybody ends up flying around the map with huge pings if someone makes the cpu usage go above 10-20% on the host machine. Why is that so? I have no idea, but obviously SRCDS is so awfully designed, that it's a surprise that so many dedicated servers exist online. To run this thing on a typical Windows system, you need a 2-3GHz machine that is completely stripped off any unnecessary services, and *maybe* then you can run a server that can handle 7vs7 players. Don't even think about copying a file, or running any other app except SRCDS, otherwise your players will give you the "glowing red eye" routine...

In a nutshell, go to hell, Valve...

The death of ATA/IDE The elementals are chasing us, RUN!

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