How's this for genious concept? The usual boredom of running combined with the fun of gaming brings a great way to do your workouts. Although this concept is still in sub-alpha stage, it sounds great, and the requirement to actually get pshysically active in order to win a game is tough, but awesome (and healthy). The Nintendo Wii has already made a huge step by introducing the WiiFit, and it would be nice if the gaming industry would follow this trend.
However, not everybody wants to come home from work (or from a workout) and "relax" by jumping around the living room just to play a game, but a choice between the two should be introduced. Also, I doubt that this will make a strong impact on die hard WoW gamers...
[youtube]http://www.youtube.com/watch?v=rbG5O2NfUzM[/youtube]
August 28th, 2008
Tis' just a tiny rant... As much as I like to ocasionally play a game or two of Counter Strike (usually the Source version), I just can't help to emphasize on how much the dedicated server software for this thing sucks genitalia... I am unfortunate enough to administer one, and it's one heck of an aspirin-immune headache.
For some reason, the whole thing likes to crash in the middle of a game with a witty "C++ runtime error"... Not only that, but everybody ends up flying around the map with huge pings if someone makes the cpu usage go above 10-20% on the host machine. Why is that so? I have no idea, but obviously SRCDS is so awfully designed, that it's a surprise that so many dedicated servers exist online. To run this thing on a typical Windows system, you need a 2-3GHz machine that is completely stripped off any unnecessary services, and *maybe* then you can run a server that can handle 7vs7 players. Don't even think about copying a file, or running any other app except SRCDS, otherwise your players will give you the "glowing red eye" routine...
In a nutshell, go to hell, Valve...
August 28th, 2008